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Board Games Library
There will be a board games library available throughout the convention.
Board games on offer are:
Alhambra
The most prominent builders in all of Europe and Arabia want to
demonstrate their skills. Employ the most talented teams of builders to
construct your Alhambra. Hire stonemasons from the north and gardeners
from the south, who all want a fair wage and insist on being paid with
their native currency. With their help, towers can be constructed,
gardens designed, pavilions and mezzanines erected, and manors and
royal chambers built. Compete against your opponents to build the
greatest and most impressive Alhambra.
Length: 45-60 minutes Players: 2-6 players, aged 8 and up; Author: Dirk Henn |
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Cartagena
The game represents the famous 1672 pirate-led
jailbreak from the fortress of Cartagena. It is said that a game
celebrating the great escape became popular in the pirate coves of the
Caribbean. Each player has a group of 6 pirates and his objective is to
have all 6 escape through the tortuous underground passage that
connects the fortress to the port, where a sloop is waiting for them.
Author: Leo Colovini Players: 2-5 aged 7 and up Length: 45 minutes |
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Elfenland
In Elfenland, young elves have to pass a very special
test before they are accepted as grown-ups. All elf girls and elf boys
receive a map of Elfenland, and they have to visit as many famous towns
in Elfenland as possible, using the common types of transp ortation:
dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds,
ferries and rafts. These types of transportation, however, are
available in limited numbers and can only be used in specific regions.
Thus, an exciting race starts am ong the elves to find out who will
make the best use of the available transportation. The one to visit the
most towns will win the game.
Author: Alan R. Moon Players: 2-6 aged 10 and up Length: 60 minutes |
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Evo
217,453,883 years, seven months and 26 days before our time, the
first dinosaurs left their home in the sea and climbed onto the land.
The ever-changing climate was their first adversary, forcing them to
remain constantly on the move. But weather was not their only problem.
In order to survive and flourish, they had to evolve, and to do it
quickly!
Author: Philippe Keyaerts Players: 3-5 Playing time: 120 minutes |
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Settlers of Catan
In Settlers of Catan players try to be the dominant force on the
island of Catan by building settlements, cities, and roads. On each
turn dice are rolled to determine the current production on the island.
Players collect raw materials to build up their civilizations to gain
enough victory points to win the game. This game is a Spiel des Jahres
(German game of the year) winner, primarily because of its amazing
ability to appeal to non-gamers and gamers alike.
Author: Klaus Teuber Players: 3-4, 3-6 with expansion Playing time: 90 minutes |
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Techno Witches
Modern witches and wizards no longer ride simple flying
brooms. They have now entered the modern age of technology and ride
jet-powered sweeping machines! But, these new machines must be filled
before each flight with magic dust. Using their magic books, players
plan their flights - 1 to 5 stages at a time. And so it goes: full
power, sharp right turn, gentle left turn, “watch out - magic castle
straight ahead” - full break and back-up, and here comes another witch!
Players start with simple courses, but after they graduate from
“flight school”, they can move onto more demanding flying adventures.
Experienced fliers compete to capture and fly with the cat, but the
most dangerous and challenging adventure is the chase of the
technophobe with his traditional broom! Win that one and you have
something to brag about! Whatever you do - enjoy the flight!
Author: Heinrich Glumpler Players: 2-4, aged 10 and up Length 30-50 minutes |
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Ticket to Ride
With elegantly simple gameplay, Ticket to Ride can be learned in 3
minutes, while providing players with intense strategic and tactical
decisions every turn. Players collect cards of various types of train
cars they then use to claim railway routes in North America. The longer
the routes, the more points they earn. Additional points come to those
who fulfill Destination Tickets – goal cards that connect distant
cities; and to the player who builds the longest continuous route.
Author: Alan R. Moon Players: 2-5 Playing Time: 45 minutes
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